Asthma is the leading chronic illness among kids in the US but isn’t always treated as such. Typical inhalers are outdated, lack technology, and don’t cater to children. Additionally, doctor's treatment plans are often not communicated correctly and therefor incorrectly followed.
Pod is a quick relief inhaler that is there when you need it. Pod has senors to monitor heart rate, usage, and location. Pod’s App analysis use to help identity patterns and triggers. Pod’s Booklet informs children and their caregivers about asthma.
Completed as part of a senior studio sponsored project with Chef’n, Tipsy is a design intervention into the social interactions of urban picnicking.
Tipsy includes a simple gestural tipping behavior that permits picnic goers to offer food to friends in a playful way. It also takes into consideration the whole experience, from prep, to transportation, to sharing, and back.
Completed as part of a senior studio group project sponsored by Microsoft Xbox, Solo is a gaming controller concept that is designed for universal use. Solo is ambidextrous, customizable, and provides access to all the buttons with just one hand.
To better understand the problem space and foundation of designing a new accessible controller, we started by developing an augmentation for the Xbox One controller. The augmentation provides fluid access to all the crucial buttons required for game play; a joystick extender allows the index finger to accurately control movement, while a supporting stand creates stability on any surface.
Completed as part of a model making course, this two week project investigated the relationship of CNC machining and mold-making, "Planter" serves as a cast, wall-mounted, concrete, vertical planting solution.
"Planter" is designed to take advantage of vertical, south-facing walls in both interior and exterior urban settings. It is modular and inexpensive to produce as the product of a simple 3-part molding operation. The form language is organic to reflect it's function of interjecting nature into otherwise man-made environments.
Completed as a two week assignment requiring the use of a laser cutter as analogue for die pressed materials, "Light" emphasizes pattern and opacity in an easy to pack and easy to assemble lighting fixture.
All lighting hardware was sourced from online sellers. The shade, comprised of polyethylene and woven nylon, obscures the bright bulb from direct view, while balancing material properties and perforation to diffuse the light into the space.
A set of videos created as part of an internship for IDSA. The video shares the mission of the IDEA competition of rewarding innovation and excellence as well as the importance of the Awards within the design community. This was a partner project; we collaborated on the interviews, filming, and the story. Miles Miller focuses on editing while I developed the graphics and facilitated communication with IDSA staff.
“Start Now” is as educational campaign encouraging graduating seniors to look into their future finances. The campaign provides students with resources and information as they enter the “real world.” Focusing on savings, building credit, and paying off student loans, the campaign asks students to walk away with one simple thought, Start Now!
Partners: Amber Scoville, Joey Zingarelli, and Mae Boethcher.
Completed as part of a study-abroad design program, "Roma" offers an opportunity to work in the disciplines of Visual Communication as well as Industrial Design. The graphic component of the booklet, documenting travel in both text and photograph, is complemented by the interactive component of a crafted binding.
The three content components, Light, Perspective, and Craft, are reinforced by the interaction and form of the bound book. Their adjacency but separation requires the user to investigate the three distinctions separately, while still considering them as conceptually interconnected.